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AI-native game company

CarryOn Games is an AI-native game company building original games and Cosmos — the technology designed to operate, optimize and scale them.

01Company

Traditional game companies require specialised teams across development, analytics, live operations, monetization, marketing, QA, customer support and infrastructure. Headcount grows with every game and every function.

Traditional studio

One specialised team per function. Coordination overhead and cost scale with the size of the organisation.

CarryOn Games

A small team where AI systems increasingly augment or automate those functions. Leverage scales instead of headcount.

Studio functions→ Cosmos
  1. 01DevelopmentTooling, code assistance and content pipelines
  2. 02LiveOpsEvents, remote configuration and segment targeting
  3. 03AnalyticsPlayer behaviour, economy health and KPIs
  4. 04MonetizationOffers, pricing and economy tuning
  5. 05User AcquisitionCampaign optimisation across channels
  6. 06Ad MonetizationPlacement, waterfall and floor optimisation
  7. 07CRMLifecycle messaging and re-engagement
  8. 08Customer SupportPlayer enquiries, triage and resolution
  9. 09QAAutomated test runs and regression detection
  10. 10CreativeAd and in-game creative generation
  11. 11Builds & ReleasesBuild management and release orchestration

COSMOS

One coordinated system underneath every function.

02Cosmos

Cosmos is the intelligence layer we are building to help create, operate and continuously improve games. It combines game data, operational tooling and autonomous AI agents into a unified system — an intelligent control layer coordinating every part of the company.
AnalyticsLiveOpsMonetizationUACRMQACreativeCosmos

LoopHow Cosmos works

Status. Cosmos is currently being developed and deployed internally at CarryOn Games. It is not yet available to other studios.

What Cosmos combines

01

Game data

Telemetry, economy state, monetization and marketing performance in one model of the game.

02

Operational tooling

Remote configuration, LiveOps, CRM, build management and the controls a team uses every day.

03

Autonomous AI agents

Agents that investigate, recommend and, with the right guardrails, execute improvements.

03Games

Games are the proving ground. The cycle of building, launching, measuring, learning and improving runs through Cosmos — and Cosmos gets better with every turn of it.
  1. 01

    We do not want Cosmos to be technology built in isolation from actual game development.

  2. 02

    CarryOn Games builds and operates games using the same systems we are creating.

  3. 03

    Every game gives Cosmos more real-world problems to solve.

  4. 04

    Every improvement makes both the games and the underlying platform stronger.

04From studio to platform

  1. 01Now

    Build

    Create and operate our own games.

  2. 02Next

    Prove

    Demonstrate that Cosmos can consistently improve how games are operated.

  3. 03Future direction

    Expand

    Allow other studios and developers to access the infrastructure.

    Not currently available. Cosmos will open to other developers only once it has proven itself on our own games.

05Contact

Games are where we start. Cosmos is how we scale.