AI-native game company
CarryOn Games is an AI-native game company building original games and Cosmos — the technology designed to operate, optimize and scale them.
Traditional studio
One specialised team per function. Coordination overhead and cost scale with the size of the organisation.
CarryOn Games
A small team where AI systems increasingly augment or automate those functions. Leverage scales instead of headcount.
- 01DevelopmentTooling, code assistance and content pipelines
- 02LiveOpsEvents, remote configuration and segment targeting
- 03AnalyticsPlayer behaviour, economy health and KPIs
- 04MonetizationOffers, pricing and economy tuning
- 05User AcquisitionCampaign optimisation across channels
- 06Ad MonetizationPlacement, waterfall and floor optimisation
- 07CRMLifecycle messaging and re-engagement
- 08Customer SupportPlayer enquiries, triage and resolution
- 09QAAutomated test runs and regression detection
- 10CreativeAd and in-game creative generation
- 11Builds & ReleasesBuild management and release orchestration
COSMOS
One coordinated system underneath every function.
LoopHow Cosmos works
Status. Cosmos is currently being developed and deployed internally at CarryOn Games. It is not yet available to other studios.
01
Game data
Telemetry, economy state, monetization and marketing performance in one model of the game.
02
Operational tooling
Remote configuration, LiveOps, CRM, build management and the controls a team uses every day.
03
Autonomous AI agents
Agents that investigate, recommend and, with the right guardrails, execute improvements.
- 01
We do not want Cosmos to be technology built in isolation from actual game development.
- 02
CarryOn Games builds and operates games using the same systems we are creating.
- 03
Every game gives Cosmos more real-world problems to solve.
- 04
Every improvement makes both the games and the underlying platform stronger.
- 01Now
Build
Create and operate our own games.
- 02Next
Prove
Demonstrate that Cosmos can consistently improve how games are operated.
- 03Future direction
Expand
Allow other studios and developers to access the infrastructure.
Not currently available. Cosmos will open to other developers only once it has proven itself on our own games.